Learn about the optimal progression strategy and how the recommendation algorithm works.

Overview

Understanding how governor gear groups affect your army units

The governor's gear is divided into 3 groups. Each group increases the statistics of the 3 unit types in the game:

Head group

Boosts Cavalry units

  • • Crown
  • • Pendant

Body group

Boosts Infantry units

  • • Top
  • • Pants

Ground group

Boosts Archery units

  • • Bracelet
  • • Staff

Strategic Priority:

The goal is to maintain a progression where Infantry > Archery > Cavalry. This means prioritizing the Body group (Infantry) over the Ground group (Archery), which in turn should be prioritized over the Head group (Cavalry).

Optimal State

The target balance between groups

Optimal Relationships:

  • Body group
    =
    Head group
    + 2
  • Ground group
    =
    Head group
    + 1

Example:

If Head group total is 10 (Crown: 5 + Pendant: 5), then:

  • Body group should be 12 (Top: 6 + Pants: 6)
  • Ground group should be 11 (Bracelet: 5.5 + Staff: 5.5, rounded)

Recommendation Algorithm

How the algorithm decides which item to upgrade next

When Optimal State is Maintained

When groups are in optimal balance, the algorithm focuses on balancing items within each group:

  1. Check internal balance: Within each group, check if both items have the same level
  2. Prioritize unbalanced groups: If any group has items at different levels, recommend the lowest level item in that group
  3. Global balance: If all groups are internally balanced, recommend the globally lowest level item across all groups

Example: If Crown=5, Pendant=5, Top=6, Pants=5, Bracelet=6, Staff=6
→ Groups are optimal (A=10, B=11, C=12), but Pants is lower than Top
Recommendation: Pants (to balance within Body group)

When Optimal State is NOT Maintained

When groups are out of balance, the algorithm prioritizes fixing the group relationships:

  1. Priority 1 - Fix Body group:
    • If B > A+2: Increase Head group (recommend lowest item in Head group)
    • If B < A+2: Increase Body group (recommend lowest item in Body group)
  2. Priority 2 - Fix Ground group:
    • If C > A+1: Increase Head group (if B is already correct)
    • If C < A+1: Increase Ground group (recommend lowest item in Ground group)

Example: If Crown=5, Pendant=5, Top=5, Pants=5, Bracelet=5, Staff=5
→ A=10, B=10 (should be 12), C=10 (should be 11)
Priority: Fix B firstRecommendation: Top or Pants (lowest in Body group)

General Rule:

The algorithm always recommends the lowest level item within the target group to ensure balanced progression.

Why This Strategy?

Benefits of following this balanced approach

  • 1
    Balanced Power Growth: Maintains consistent power progression across all gear types
  • 2
    Resource Efficiency: Prevents over-investment in one group while others lag behind
  • 3
    Flexibility: The +2/+1 relationship allows for strategic flexibility while maintaining structure
  • 4
    Long-term Optimization: Ensures all gear items progress together, maximizing overall effectiveness