Learn about the optimal progression strategy and how the recommendation algorithm works.
Overview
Understanding how governor gear groups affect your army units
The governor's gear is divided into 3 groups. Each group increases the statistics of the 3 unit types in the game:
Head group
Boosts Cavalry units
- • Crown
- • Pendant
Body group
Boosts Infantry units
- • Top
- • Pants
Ground group
Boosts Archery units
- • Bracelet
- • Staff
Strategic Priority:
The goal is to maintain a progression where Infantry > Archery > Cavalry. This means prioritizing the Body group (Infantry) over the Ground group (Archery), which in turn should be prioritized over the Head group (Cavalry).
Optimal State
The target balance between groups
Optimal Relationships:
- Body group=Head group+ 2
- Ground group=Head group+ 1
Example:
If Head group total is 10 (Crown: 5 + Pendant: 5), then:
- • Body group should be 12 (Top: 6 + Pants: 6)
- • Ground group should be 11 (Bracelet: 5.5 + Staff: 5.5, rounded)
Recommendation Algorithm
How the algorithm decides which item to upgrade next
When Optimal State is Maintained
When groups are in optimal balance, the algorithm focuses on balancing items within each group:
- Check internal balance: Within each group, check if both items have the same level
- Prioritize unbalanced groups: If any group has items at different levels, recommend the lowest level item in that group
- Global balance: If all groups are internally balanced, recommend the globally lowest level item across all groups
Example: If Crown=5, Pendant=5, Top=6, Pants=5, Bracelet=6, Staff=6
→ Groups are optimal (A=10, B=11, C=12), but Pants is lower than Top
→ Recommendation: Pants (to balance within Body group)
When Optimal State is NOT Maintained
When groups are out of balance, the algorithm prioritizes fixing the group relationships:
- Priority 1 - Fix Body group:
- If B > A+2: Increase Head group (recommend lowest item in Head group)
- If B < A+2: Increase Body group (recommend lowest item in Body group)
- Priority 2 - Fix Ground group:
- If C > A+1: Increase Head group (if B is already correct)
- If C < A+1: Increase Ground group (recommend lowest item in Ground group)
Example: If Crown=5, Pendant=5, Top=5, Pants=5, Bracelet=5, Staff=5
→ A=10, B=10 (should be 12), C=10 (should be 11)
→ Priority: Fix B first → Recommendation: Top or Pants (lowest in Body group)
General Rule:
The algorithm always recommends the lowest level item within the target group to ensure balanced progression.
Why This Strategy?
Benefits of following this balanced approach
- 1Balanced Power Growth: Maintains consistent power progression across all gear types
- 2Resource Efficiency: Prevents over-investment in one group while others lag behind
- 3Flexibility: The +2/+1 relationship allows for strategic flexibility while maintaining structure
- 4Long-term Optimization: Ensures all gear items progress together, maximizing overall effectiveness
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