Learn about the optimal progression strategy for Governor Charms.
Overview
Understanding how Governor Charms work
Governor Charms are upgradeable items attached to each gear element. Each of the 6 gear elements (Crown, Pendant, Top, Pants, Bracelet, Staff) has 3 charms that can be upgraded independently. Each charm has 22 levels of progression.
Key Features:
- • 6 Gear Elements: Each gear element has 3 charms (18 charms total)
- • 22 Levels per Charm: Each charm can be upgraded from Level 1 to Level 22
- • Stat Bonuses: Each level increases your governor's stats by a percentage
- • Power Gains: Early levels provide significant power, later levels focus on stat increases
- • Resource Requirements: Costs increase as you progress through levels
Charm Structure
How charms are organized by gear elements
Crown
Boosts Head (cavalry) units
- • Charm 1 (22 levels)
- • Charm 2 (22 levels)
- • Charm 3 (22 levels)
Pendant
Boosts Head (cavalry) units
- • Charm 1 (22 levels)
- • Charm 2 (22 levels)
- • Charm 3 (22 levels)
Top
Boosts Body (infantry) units
- • Charm 1 (22 levels)
- • Charm 2 (22 levels)
- • Charm 3 (22 levels)
Pants
Boosts Body (infantry) units
- • Charm 1 (22 levels)
- • Charm 2 (22 levels)
- • Charm 3 (22 levels)
Bracelet
Boosts Ground (archers) units
- • Charm 1 (22 levels)
- • Charm 2 (22 levels)
- • Charm 3 (22 levels)
Staff
Boosts Ground (archers) units
- • Charm 1 (22 levels)
- • Charm 2 (22 levels)
- • Charm 3 (22 levels)
Total: 6 elements × 3 charms = 18 charms that can be upgraded independently.
Progression Strategy
How to efficiently upgrade your charms
Optimal Approach:
Since each gear element has 3 charms, you should balance the progression:
- 1Balance Within Element: Keep all 3 charms of the same element at similar levels for optimal stat distribution
- 2Element Priority: Focus on Infantry, then Archers then Cavalry
Resource Management
Tips for managing Charm Guides and Charm Designs
Charm Guides
Charm Guides are required for every level upgrade. The quantity needed increases progressively from 5 at Level 1 to 1,105 at Level 22.
Example Progression:
- • Levels 1-5: 5 to 100 Guides (early game)
- • Levels 6-12: 120 to 580 Guides (mid game)
- • Levels 13-22: 610 to 1,105 Guides (late game)
Charm Designs
Charm Designs are also required for every level. The progression is similar but the quantities differ, ranging from 5 at Level 1 to 2,400 at Level 22.
Example Progression:
- • Levels 1-5: 5 to 200 Designs (early game)
- • Levels 6-12: 300 to 600 Designs (mid game)
- • Levels 13-22: 780 to 2,400 Designs (late game)
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